User Research

Reinforcement Learning Engineer

Build reinforcement learning policies for Apollo humanoid locomotion and manipulation.

What the role actually is

Apptronik is hiring a reinforcement learning engineer for its Apollo humanoid platform in Austin. The role is about making learned policies work for whole-body loco-manipulation on physical hardware.

The listing emphasizes the full loop from simulation prototypes to robot deployment, which makes this a real robot-learning role rather than a generic ML infrastructure position.

What you would work on

  • Implement reinforcement learning algorithms for locomotion and manipulation
  • Move policies from simulation into tests on physical humanoid hardware
  • Improve training pipelines for faster iteration and better transfer
  • Work with hardware, controls, and software teams on robot behavior

What they are asking for

  • Experience implementing reinforcement learning or robot-learning systems
  • Comfort with simulation-to-real transfer and physical robot constraints
  • Strong software engineering habits around experimentation and code review
  • Ability to collaborate across controls, hardware, and autonomy teams

Why this one is worth a look

Humanoid job postings can be vague, but this one names the behavior problem directly: dynamic locomotion and manipulation on hardware. That makes it a useful signal for candidates who want the hard part of humanoids, not just platform support.

About Apptronik

Austin humanoid robotics company building general-purpose robots for industrial and commercial work.

Visit Apptronik

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