User Research

Reinforcement Learning Engineer, Whole Body Control

Develop and evaluate reinforcement learning policies for whole-body humanoid control.

What the role actually is

Figure is hiring a reinforcement learning engineer to develop, train, deploy, and evaluate algorithms for whole-body control on its humanoid robot. The role emphasizes sim-to-real gaps, policy metrics, and robust learned control.

This is a hands-on robot learning role for someone who wants learned policies to move from training environments onto real embodied hardware.

What you would work on

  • Train and deploy reinforcement learning algorithms for whole-body control
  • Choose observations, actions, and model approaches for humanoid movement
  • Identify sim-to-real gaps and improve policy robustness
  • Define metrics for evaluating learned control performance

What they are asking for

  • Strong background in dynamics, controls, or legged robotics
  • Experience with RL algorithms for robotics such as PPO or SAC
  • Familiarity with reward shaping, curriculum learning, and domain randomization
  • Ability to lead complex controls projects and mentor other engineers

Why this one is worth a look

The user experience of a humanoid starts with motion: balance, recovery, hesitation, and how the robot moves near people. This role is a technical one, but its impact shows up directly in whether the robot feels capable or unnerving.

About Figure

San Jose humanoid robotics company developing general-purpose robots and embodied AI systems.

Visit Figure

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