Design and UX

Product Designer

Become Treeswift's first full-time designer across geospatial software, hardware interfaces, and utility field workflows.

What the role actually is

Treeswift is hiring its first full-time product designer. The company builds physical AI for utility field work, using hardware, sensing, AI, and software to help teams inspect, triage, and act on field data.

The role owns end-to-end product design across the web platform and hardware physical interfaces. The core design challenge is making geospatial, imagery, LiDAR, and operational data usable for arborists, storm responders, and utility operations teams.

What you would work on

  • Own product design from discovery and workflow mapping through prototypes, implementation details, and iteration
  • Design interfaces for dense field data, including maps, imagery, LiDAR, and utility operations context
  • Build Treeswift's design system, component library, interaction patterns, and visual language
  • Turn customer-specific workflows into reusable product primitives
  • Work closely with product, engineering, deployed teams, customer teams, and sales

What they are asking for

  • Product design experience shipping complex B2B or enterprise software
  • Strong interaction design, information design, and visual design craft
  • Comfort operating as both a senior IC and design-function builder
  • Ability to work through ambiguity in an early-stage environment
  • Experience with design systems; geospatial or map-heavy work is a plus

Why this one is worth a look

This is a classic first-designer robotics role: messy field data, real operational users, and a chance to set the patterns before the product hardens. The caveat is the same as the appeal: it will likely require comfort with ambiguity and a lot of hands-on systems building.

About Treeswift

New York physical AI company building field-work software and sensing systems for utilities, vegetation management, and infrastructure operations.

Visit Treeswift

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